//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================
//==============================================================================
define G_Long_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Long Brick
      }
   }  
}

//==============================================================================
define G_Medium_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Medium Brick
      }
   }  
}

//==============================================================================
define G_Small_Brick
{
   set hotspot
   {
      version
      {
         Visual Building Construction G Small Brick
      }
   }  
}
//==============================================================================
anim Idle
{
	SetSelector
	{
	            ConstructionLogic 0 33 66
				set hotspot
				{
					version
					{
					 Visual concept fortress 2
					 
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek manor construction1
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek manor construction2
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				
			} 
	}	
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
     
     
			set hotspot
			{
				version
				{
					Visual concept fortress 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.30 false Arrow checkVisible 
//-- end auto generated section
					Length 0.5  
				}
			}
		
     
   }
}
//==============================================================================
anim Death
{
	SetSelector
	{
		    ConstructionLogic 0 33 66
		    set hotspot
		    {
				version
				{
						Visual concept fortress 2 death
		
				}
		    
				set hotspot
				{
					version
					{
						Visual Greek manor construction1
				  	    connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Greek manor construction2
				  	    connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
					}
				}
			}	
	}
}